Bennett Foddy, Game Designer, Getting Over It
Design Notes - Un p贸dcast de Liam Spradlin - Martes
Categor铆as:
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about 聽using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating聽Getting Over It. Show notes 馃憠 https://design.google/podcasts