Bennett Foddy, Game Designer, Getting Over It

Design Notes - Un p贸dcast de Liam Spradlin - Martes

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In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about 聽using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating聽Getting Over It. Show notes 馃憠 https://design.google/podcasts

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