32. The Core Game Design Loop

Furidashi Game Design Academy - Un pódcast de Nicholas Theisen

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Following up from last week's chillrant on the core gameplay loop, Lauryn and Nicholas talk about how that loop is both a product and reflection of the "design loop" and compartmentalization under which video games are produced. Also: someone should hire us to make Battlefield's Edge! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa

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