Seth S. Scott & Membrane

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Seth S. Scott’s story is an interesting one. He up and moved to New York City to pursue a career in game development. He tool a game design boot camp and left with his first commercial  game, Membrane. In this episode we talk about risk and how he built a video game.
Show Notes

* Seth S. Scott
* Seth on Twitter
* MEMBRANE
* MEMBRANE on Twitter
* Unity

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Transcript
Intro: Hello everyone and welcome to episode 84 of How I Built It. In today’s episode I talk to Seth S. Scott about something that has always been of great interest to me: video game development. Seth took a big risk by going to NYC and then going to a sort of bootcamp to learn game design. He’ll talk about how he built Membrane, a game for the Nintendo Switch. I played it a bit and I’m a fan! I bit of a mind bender (pun intended). We’ll get to that and more, but first.
Sponsor: Today’s is brought to you by Pantheon and Creator Courses. You’ll hear all about Pantheon later in the show.
Creator Courses is a website dedicated to teaching you how to build on the web. Their catalog of courses is continually growing and it’s becoming the best place to learn how to build specific projects with task-based objectives. You will always learn by doing. Currently, you can learn how the new WordPress editor with their Introduction to Gutenberg course. Head over to buildpodcast.net/gutenberg, and use BUILDIT at checkout for 40%.
And now…on with the show.
Joe Casabona: Hey, everybody. Welcome to another episode of How I Built It, the podcast that asks, “How did you build that?”
Today I’m very excited to have Seth S. Scott with me. Seth reached out because he created a Nintendo Switch game. I’m very excited to talk to him about that today.
Seth, how are you?
Seth S. Scott: I’m doing fantastic, thanks for having me on.
Joe: No problem. Thanks so much for joining me. Why don’t we jump right in it? Because I suspect I’m going to have a million questions. I’m a WordPress Developer primarily, I’ve never programmed on a console or any medium like that, so I’m going to have lots of questions.
Why don’t you first tell us a little bit about yourself? Who you are, what you do, and how you came up with the idea for the game.
Seth: I guess I am a game developer now, game designer currently. Just released this game, Membrane.
I grew up in a creative family. My dad was an artist, and my mom was a musician, and I grew up doing a lot of art but also playing a lot of games and video games and sports and stuff like that. Games were always a part of my life, it was something that I always did for pleasure, but also was something that I wanted to kind of try and create or come up with stuff on my own as well.
After undergrad I became an educator and a teacher for a handful of years, working with kids in various formats. Whether it was summer camps, or before and after school programs, things like that. That was something I did my entire life, ever since I was 14, my first job.

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