Episode 90: Bobby Kotick is Paid too Much (News Show)
Virtual Economy - Un pódcast de Michael Futter and Amanda Farough
Categorías:
That’s right! We’re talking about absurd executive compensation again! Also: Roblox is facing a $200 million music infringement suit, GameStop hires a new CEO, and EA pilots a new loot box as regulators scrutinize in-game monetization. You can support Virtual Economy’s growth via our Ko-Fi at ko-fi.com/virtualeconomy TIME STAMPS [00:01:37] - Insomniac proves you can make a great game without crunching [00:05:50] - An update on allegations against Scavengers Studio [00:10:00] - Roblox faces $200M music copyright infringement lawsuit [00:14:25] - NPD Report for May 2021 [00:20:28] - Investment Interlude [00:30:03] - Quick Hits [00:42:04] - Activision delays Say on Pay vote, as CtW increases pressure [00:48:34] - GameStop Q1 2021 Earnings [00:52:54] - EA pilots more transparent loot boxes in FIFA Ultimate Team SOURCES Scavengers Studio creative director accused of belittling, screaming at, groping employees (GamesIndustry) Scavengers Studio Official Statement Update Roblox Hit With $200 Million-Plus Lawsuit by Music Publishers Alleging Unauthorized Song Use (Variety) Roblox Responds to Music Publishers $200 Million Copyright-Infringement Lawsuit (Variety) Hackers Steal Wealth of Data from Game Giant EA (Motherboard) CtW letter to Activision Blizzard Shareholders (June 7, 2021) Activision Blizzard Announces Results of Annual Meeting of Shareholders and Adjournment With Respect to Say-on-Pay Proposal GameStop Releases First Quarter 2021 Financial Results EA now lets you see what's in FIFA loot boxes before you buy them (Eurogamer) INVESTMENT INTERLUDE Voodoo acquires Bidshake to offer mobile games and apps marketers a next gen self-service growth automation platform Immersive Group Gaming Platform, Electric Gamebox Raises $11 Million in Series A2 Mythical Games Announces $75 Million in Series B Financing, Unlocking a New Universal Gaming Economy With Playable NFTs OTHERWORLD raises £2.9M to expand multi-sensory VR experience to new cities