96 Episodo

  1. The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    Publicado: 4/9/2024
  2. Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    Publicado: 21/8/2024
  3. Designing a Spooky Game (Part 2): The Setting

    Publicado: 7/8/2024
  4. Designing a Spooky Game (Part 1): The Brainstorm

    Publicado: 25/7/2024
  5. The Founder Olympics

    Publicado: 27/6/2024
  6. Our Best Design Doc Ideas

    Publicado: 3/6/2024
  7. The Taste Talent Gap

    Publicado: 3/5/2024
  8. Adapting a Text

    Publicado: 11/4/2024
  9. Working around a Job

    Publicado: 20/3/2024
  10. Obsessions

    Publicado: 21/2/2024
  11. Better Never Than Late?

    Publicado: 11/1/2024
  12. Designing Alone, but Not Lonely

    Publicado: 18/12/2023
  13. Design Session: What Makes a Good Solo RPG?

    Publicado: 15/11/2023
  14. Will We Ever Finish Questlandia 2?

    Publicado: 24/10/2023
  15. The Liminal Spaces of Six Flags

    Publicado: 26/9/2023
  16. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Publicado: 24/8/2023
  17. Old Sturbridge Village

    Publicado: 28/7/2023
  18. Founder Energy

    Publicado: 5/7/2023
  19. Fish People

    Publicado: 6/6/2023
  20. Focusing on Focus

    Publicado: 10/5/2023

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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