Design Doc
Un pódcast de Hannah Shaffer and Evan Rowland - Miercoles
96 Episodo
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Retreat Forward
Publicado: 4/10/2018 -
Making Things in Hard Times
Publicado: 17/8/2018 -
Social Dynamics at the Table
Publicado: 13/7/2018 -
You Can Kill a King, but You Can't Make a Marinara
Publicado: 18/6/2018 -
Romancing the Wall
Publicado: 18/5/2018 -
The Worst Ideas We've Had so Far
Publicado: 23/4/2018 -
Deadline Motivated
Publicado: 23/3/2018 -
Mosslickers
Publicado: 4/3/2018 -
The Symbol Reader
Publicado: 16/2/2018 -
Collaboration
Publicado: 25/1/2018 -
The First Playtest
Publicado: 28/12/2017 -
Preparing the Playtest
Publicado: 16/12/2017 -
Plumb Bobs
Publicado: 29/11/2017 -
Worldbuilding
Publicado: 14/11/2017 -
Metaplot
Publicado: 31/10/2017 -
Welcome To Questlandia!
Publicado: 17/10/2017
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
