Hardcore Software by Steven Sinofsky (Audio Edition)
Un pódcast de Steven Sinofsky
109 Episodo
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088. Planning the Most Important Windows Ever
Publicado: 3/7/2022 -
087. Reorg! Why Are We Together, Exactly?
Publicado: 26/6/2022 -
086. The Memo (Part 2)
Publicado: 19/6/2022 -
085. The Memo (Part 1)
Publicado: 12/6/2022 -
084. How Many On the Team, Exactly?
Publicado: 5/6/2022 -
083. Living the Odd-Even Curse [Ch. XII]
Publicado: 29/5/2022 -
082. Defying Conventional Wisdom to Finish Office
Publicado: 22/5/2022 -
081. First Feedback and a Surprise
Publicado: 15/5/2022 -
080. Progress From Vision to Beta
Publicado: 8/5/2022 -
079. Competing Designs, Better Design
Publicado: 1/5/2022 -
078. A Tour of “Ye Olde Museum Of Office Past”
Publicado: 24/4/2022 -
077. What Is Software Bloat, Really?
Publicado: 17/4/2022 -
076. Chasing The Low-End Product [Ch. XI. Betting Big to Fend Off Commoditization]
Publicado: 10/4/2022 -
075. Scaling and Transitions
Publicado: 3/4/2022 -
074. Outlook Pride, Finally
Publicado: 27/3/2022 -
073. **DO NOT FORWARD**
Publicado: 20/3/2022 -
072. Notes on Tablet PC Innovation
Publicado: 13/3/2022 -
071. Resolving NetDocs v. Office
Publicado: 6/3/2022 -
070. Office.NOT
Publicado: 27/2/2022 -
069. Mega-Scale, Mega-Complexity [Ch. X]
Publicado: 20/2/2022
Personal stories and lessons from inside the rise and fall of the PC revolution as narrated by the author. Sinofsky joined Microsoft in 1989 as a software design engineer on C++. Over the next 23 years he worked across many major products and teams including C++ and Visual C++, Office for six major releases ending as SVP of Office, Windows 7 and Windows 8, as well as most major internet services as President of Windows. hardcoresoftware.learningbyshipping.com