109 Episodo

  1. 088. Planning the Most Important Windows Ever

    Publicado: 3/7/2022
  2. 087. Reorg! Why Are We Together, Exactly?

    Publicado: 26/6/2022
  3. 086. The Memo (Part 2)

    Publicado: 19/6/2022
  4. 085. The Memo (Part 1)

    Publicado: 12/6/2022
  5. 084. How Many On the Team, Exactly?

    Publicado: 5/6/2022
  6. 083. Living the Odd-Even Curse [Ch. XII]

    Publicado: 29/5/2022
  7. 082. Defying Conventional Wisdom to Finish Office

    Publicado: 22/5/2022
  8. 081. First Feedback and a Surprise

    Publicado: 15/5/2022
  9. 080. Progress From Vision to Beta

    Publicado: 8/5/2022
  10. 079. Competing Designs, Better Design

    Publicado: 1/5/2022
  11. 078. A Tour of “Ye Olde Museum Of Office Past”

    Publicado: 24/4/2022
  12. 077. What Is Software Bloat, Really?

    Publicado: 17/4/2022
  13. 076. Chasing The Low-End Product [Ch. XI. Betting Big to Fend Off Commoditization]

    Publicado: 10/4/2022
  14. 075. Scaling and Transitions

    Publicado: 3/4/2022
  15. 074. Outlook Pride, Finally

    Publicado: 27/3/2022
  16. 073. **DO NOT FORWARD**

    Publicado: 20/3/2022
  17. 072. Notes on Tablet PC Innovation

    Publicado: 13/3/2022
  18. 071. Resolving NetDocs v. Office

    Publicado: 6/3/2022
  19. 070. Office.NOT

    Publicado: 27/2/2022
  20. 069. Mega-Scale, Mega-Complexity [Ch. X]

    Publicado: 20/2/2022

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Personal stories and lessons from inside the rise and fall of the PC revolution as narrated by the author. Sinofsky joined Microsoft in 1989 as a software design engineer on C++. Over the next 23 years he worked across many major products and teams including C++ and Visual C++, Office for six major releases ending as SVP of Office, Windows 7 and Windows 8, as well as most major internet services as President of Windows. hardcoresoftware.learningbyshipping.com

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