Nice Games Club - a gamedev podcast!
Un pódcast de Ellen, Stephen, and Mark - Jueves
470 Episodo
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Indiedev During the Pandemic (with Glen Henry)
Publicado: 21/8/2020 -
"A way to farm notions." Prototyping; Design Pillars
Publicado: 11/8/2020 -
Mental Health (with Alanna Linayre)
Publicado: 6/8/2020 -
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Publicado: 28/7/2020 -
Community Development (with Christine Marten)
Publicado: 24/7/2020 -
Level Editors (with Charles McGregor)
Publicado: 14/7/2020 -
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Publicado: 10/7/2020 -
Nice Games Jam: "Dark Star"
Publicado: 1/7/2020 -
"I’m ashamed, but also so proud." NDAs; Replayability
Publicado: 26/6/2020 -
Nice Games Jam: "Anarchitects!"
Publicado: 16/6/2020 -
"A place where people live." Animation; Establishing a Sense of Place
Publicado: 12/6/2020 -
"How Quality Is It?" Leadership; Pricing
Publicado: 4/6/2020 -
Gamedev in the Philippines (with Ryan Sumo)
Publicado: 26/5/2020 -
"Kapow?" Fun in Games; Porting Your Game
Publicado: 19/5/2020 -
"Balance all those prices." Economies; Ergonomics
Publicado: 13/5/2020 -
Building Substance (with Sébastien Deguy and Jérémie Noguer)
Publicado: 5/5/2020 -
"Click here for fleet operations." Nice Games Bulletin
Publicado: 30/4/2020 -
"Martha, Martha, Martha!" Ending Projects; Starting Projects
Publicado: 21/4/2020 -
"Stephen, his arms wide!" Redundancy; Arcades
Publicado: 14/4/2020 -
Nice Games Jam: "5-4-7-3"
Publicado: 10/4/2020
The podcast where nice gamedevs talk gaming and game development. Nice!
