470 Episodo

  1. Indiedev During the Pandemic (with Glen Henry)

    Publicado: 21/8/2020
  2. "A way to farm notions." Prototyping; Design Pillars

    Publicado: 11/8/2020
  3. Mental Health (with Alanna Linayre)

    Publicado: 6/8/2020
  4. "Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

    Publicado: 28/7/2020
  5. Community Development (with Christine Marten)

    Publicado: 24/7/2020
  6. Level Editors (with Charles McGregor)

    Publicado: 14/7/2020
  7. "I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

    Publicado: 10/7/2020
  8. Nice Games Jam: "Dark Star"

    Publicado: 1/7/2020
  9. "I’m ashamed, but also so proud." NDAs; Replayability

    Publicado: 26/6/2020
  10. Nice Games Jam: "Anarchitects!"

    Publicado: 16/6/2020
  11. "A place where people live." Animation; Establishing a Sense of Place

    Publicado: 12/6/2020
  12. "How Quality Is It?" Leadership; Pricing

    Publicado: 4/6/2020
  13. Gamedev in the Philippines (with Ryan Sumo)

    Publicado: 26/5/2020
  14. "Kapow?" Fun in Games; Porting Your Game

    Publicado: 19/5/2020
  15. "Balance all those prices." Economies; Ergonomics

    Publicado: 13/5/2020
  16. Building Substance (with Sébastien Deguy and Jérémie Noguer)

    Publicado: 5/5/2020
  17. "Click here for fleet operations." Nice Games Bulletin

    Publicado: 30/4/2020
  18. "Martha, Martha, Martha!" Ending Projects; Starting Projects

    Publicado: 21/4/2020
  19. "Stephen, his arms wide!" Redundancy; Arcades

    Publicado: 14/4/2020
  20. Nice Games Jam: "5-4-7-3"

    Publicado: 10/4/2020

15 / 24

The podcast where nice gamedevs talk gaming and game development. Nice!

Visit the podcast's native language site