Nice Games Club - a gamedev podcast!
Un pódcast de Ellen, Stephen, and Mark - Jueves
470 Episodo
-
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
Publicado: 25/6/2019 -
E3 2019 Special
Publicado: 18/6/2019 -
Nice Games Jam: "Rules"
Publicado: 11/6/2019 -
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Publicado: 4/6/2019 -
Narrative Design (with Beth Korth)
Publicado: 28/5/2019 -
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
Publicado: 21/5/2019 -
“Once more with feeling!” Scoring Systems; Lives and Continues
Publicado: 13/5/2019 -
“It’s time for Gex.” Nice Games Bulletin
Publicado: 7/5/2019 -
Nice Games Jam: "Blob Ball"
Publicado: 30/4/2019 -
“When two colors of paint really love each other…” Video Game Events; Color Theory
Publicado: 23/4/2019 -
“Three-headed monster.” Resource Management in Games; Boss Battles
Publicado: 16/4/2019 -
“I had a tiny violin around here somewhere…” Nice Games Bulletin
Publicado: 9/4/2019 -
"Does this game mechanic spark joy?" Team Building; Game Identities
Publicado: 2/4/2019 -
GDC 2019 Special
Publicado: 26/3/2019 -
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Publicado: 20/3/2019 -
Developer/Publisher Relations (with August Brown)
Publicado: 12/3/2019 -
"Let Reggie get back to work." Fanbases; Game Design Balance
Publicado: 5/3/2019 -
"It's Black History Month, y'all!" Audio Basics; Representation in Games
Publicado: 26/2/2019 -
"But other developers made it." Nice Games Bulletin
Publicado: 19/2/2019 -
Nice Games Jam: "The Blizzard of Whatever Year That Was"
Publicado: 12/2/2019
The podcast where nice gamedevs talk gaming and game development. Nice!
