Nice Games Club - a gamedev podcast!
Un pódcast de Ellen, Stephen, and Mark - Jueves
469 Episodo
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Combat Design (with Timothy Staton-Davis)
Publicado: 17/10/2024 -
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
Publicado: 11/10/2024 -
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
Publicado: 3/10/2024 -
Optimization (with Jarryd Huntley)
Publicado: 26/9/2024 -
"It's hard how my mind works." Audio Middleware; Psychic Distance
Publicado: 19/9/2024 -
Nice Thinking: "Player Personas"
Publicado: 12/9/2024 -
The Duluth Basement Session
Publicado: 6/9/2024 -
"Apply your context, thusly." Instructions; Cynicism
Publicado: 29/8/2024 -
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Publicado: 22/8/2024 -
Accessibility (with Dave McKee)
Publicado: 15/8/2024 -
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Publicado: 9/8/2024 -
Physics 101 (with Scott Lembcke)
Publicado: 1/8/2024 -
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Publicado: 25/7/2024 -
Nice Games Jam: "The Bike Boom"
Publicado: 18/7/2024 -
"Ellen's going to be so mad!" Creative Direction; Time Management
Publicado: 12/7/2024 -
The Intersection of Puzzle and Story (with Ron Gilbert)
Publicado: 5/7/2024 -
"The super-powerful beam or whatever." Code Libraries; Game Overs
Publicado: 27/6/2024 -
Game Production (with Ryan Adams)
Publicado: 20/6/2024 -
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
Publicado: 13/6/2024 -
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Publicado: 7/6/2024
The podcast where nice gamedevs talk gaming and game development. Nice!
