469 Episodo

  1. Combat Design (with Timothy Staton-Davis)

    Publicado: 17/10/2024
  2. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Publicado: 11/10/2024
  3. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Publicado: 3/10/2024
  4. Optimization (with Jarryd Huntley)

    Publicado: 26/9/2024
  5. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Publicado: 19/9/2024
  6. Nice Thinking: "Player Personas"

    Publicado: 12/9/2024
  7. The Duluth Basement Session

    Publicado: 6/9/2024
  8. "Apply your context, thusly." Instructions; Cynicism

    Publicado: 29/8/2024
  9. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Publicado: 22/8/2024
  10. Accessibility (with Dave McKee)

    Publicado: 15/8/2024
  11. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Publicado: 9/8/2024
  12. Physics 101 (with Scott Lembcke)

    Publicado: 1/8/2024
  13. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Publicado: 25/7/2024
  14. Nice Games Jam: "The Bike Boom"

    Publicado: 18/7/2024
  15. "Ellen's going to be so mad!" Creative Direction; Time Management

    Publicado: 12/7/2024
  16. The Intersection of Puzzle and Story (with Ron Gilbert)

    Publicado: 5/7/2024
  17. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Publicado: 27/6/2024
  18. Game Production (with Ryan Adams)

    Publicado: 20/6/2024
  19. "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

    Publicado: 13/6/2024
  20. Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

    Publicado: 7/6/2024

4 / 24

The podcast where nice gamedevs talk gaming and game development. Nice!

Visit the podcast's native language site