469 Episodo

  1. Fusing Genres (with Millie Walker)

    Publicado: 17/11/2022
  2. "I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

    Publicado: 10/11/2022
  3. Nice Thinking: "Revisiting Rhythm Rumble"

    Publicado: 3/11/2022
  4. "Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

    Publicado: 28/10/2022
  5. Physical Releases for Indies (with Ryan Brown)

    Publicado: 20/10/2022
  6. "Today’s the day that I screw things up." Pre-production; Idle Games

    Publicado: 13/10/2022
  7. Nice Games Jam: "StorySlide (with Osama Dorias)"

    Publicado: 6/10/2022
  8. "Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

    Publicado: 30/9/2022
  9. Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

    Publicado: 22/9/2022
  10. "Insert interesting car here." Verisimilitude; Indie Game Credits

    Publicado: 15/9/2022
  11. Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

    Publicado: 9/9/2022
  12. "Always be the banker." Broken games; Support Systems

    Publicado: 1/9/2022
  13. Nice Games Jam: "Dogpile! (part 2)"

    Publicado: 25/8/2022
  14. "I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

    Publicado: 17/8/2022
  15. The State of VR in 2022 (with Andrew Eiche)

    Publicado: 11/8/2022
  16. Nice Games Jam: "Dogpile!"

    Publicado: 6/8/2022
  17. Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

    Publicado: 28/7/2022
  18. "Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

    Publicado: 21/7/2022
  19. Level and Interaction Design (with Nina Marotta)

    Publicado: 14/7/2022
  20. "No referees?!" Curling; Off-Ramps

    Publicado: 7/7/2022

9 / 24

The podcast where nice gamedevs talk gaming and game development. Nice!

Visit the podcast's native language site