Play, Watch, Listen
Un pódcast de Alanah Pearce
142 Episodo
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69. When Writing Is Too Videogamey
Publicado: 17/7/2021 -
68. The Future of Indie Games (plus Mike & Troy use too many towels)
Publicado: 3/7/2021 -
67. Can Gameplay Out-Do Bad Writing?
Publicado: 25/6/2021 -
66. Troy Moved House
Publicado: 20/6/2021 -
65. God of War on PS4 AND PS5?
Publicado: 12/6/2021 -
64. The Games Industry Without E3
Publicado: 29/5/2021 -
63. Are Returnal and Mass Effect Competing?
Publicado: 21/5/2021 -
62. Troy Baker, Austin Wintory, & Mike Bithell Interview Each Other
Publicado: 15/5/2021 -
61. Who Framed Roger Rabbit?
Publicado: 7/5/2021 -
60. Mortal Kombat (but not the movie)
Publicado: 1/5/2021 -
59. What Makes a Good Performer
Publicado: 24/4/2021 -
58. How QA Works
Publicado: 17/4/2021 -
57. How to Audition for Voice Acting Roles
Publicado: 2/4/2021 -
56. Are Game Devs Lazy?
Publicado: 27/3/2021 -
55. What Makes "Bad" Game Design?
Publicado: 20/3/2021 -
54. Video Game Languages and Star Trek
Publicado: 17/3/2021 -
53. This Year's BAFTA Games Nominees
Publicado: 6/3/2021 -
52. Why Games Use Motion Blur
Publicado: 27/2/2021 -
51. We Are (not) Scientists
Publicado: 20/2/2021 -
50. CD Projekt's Data Breach & Warner Bros' Patent
Publicado: 13/2/2021
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
