389 Episodo

  1. Episode 48 – The Writer’s Workshop

    Publicado: 28/2/2015
  2. Episode 47 – Playtesting Brutally

    Publicado: 14/2/2015
  3. Episode 46 – Least System Necessary

    Publicado: 7/2/2015
  4. Episode 45 – Icons and Anchors

    Publicado: 31/1/2015
  5. Episode 44 – Succeeding at Conventions and Trade Shows

    Publicado: 24/1/2015
  6. Episode 43 – Book Design First Principles

    Publicado: 17/1/2015
  7. Episode 42 – Adventure Design as Technology

    Publicado: 10/1/2015
  8. Episode 41 – Designing RPGs for Kids

    Publicado: 27/12/2014
  9. Episode 40 – Hacking Apocalypse World

    Publicado: 14/12/2014
  10. Episode 39 – Dungeons and Dragons Fifth Edition Analysis

    Publicado: 7/12/2014
  11. Episode 38 – Accessibility Issues for Game Designers

    Publicado: 29/11/2014
  12. Episode 37 – Roleplaying Scenario Design

    Publicado: 22/11/2014
  13. Episode 36 – My Game Will Cost What?

    Publicado: 17/11/2014
  14. Episode 35 – Dangerous Mechanics

    Publicado: 31/8/2014
  15. Episode 34 – Gaming as the Other: Race in Our Industry

    Publicado: 10/8/2014
  16. Episode 33 – How to Work with Editors

    Publicado: 19/4/2014
  17. Episode 32 – How to be a Good Playtester for Others

    Publicado: 6/4/2014
  18. Episode 31 – The Care and Feeding of Freelancers

    Publicado: 25/3/2014
  19. Episode 30 – Reaching Retailers

    Publicado: 16/2/2014
  20. Episode 29 – Legalese and Intellectual Property

    Publicado: 8/2/2014

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The best recorded panels and seminars about analog game design and publishing

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