228 Episodo

  1. 165: The End of Competitive LCGs

    Publicado: 5/3/2021
  2. 164: A New Approach to Playing In-Person

    Publicado: 23/2/2021
  3. 163: The Competitive Spark

    Publicado: 7/2/2021
  4. 162: The Future of Dead Games

    Publicado: 31/1/2021
  5. 161: Really, What's the Point of Collectibility?

    Publicado: 15/1/2021
  6. 160: Looking Forward to 2021

    Publicado: 29/12/2020
  7. 159: Covenant in 2020, A Retrospective

    Publicado: 16/12/2020
  8. 158: FFG Miniatures No More

    Publicado: 8/12/2020
  9. 157: Industry Insight - Flesh and Blood TCG Founder, James White

    Publicado: 22/11/2020
  10. 156: The Breakthrough Moments

    Publicado: 17/11/2020
  11. 155: The Startling Acceleration of Flesh and Blood

    Publicado: 10/11/2020
  12. 154: Industry Insight - Eric Lang, Game Designer

    Publicado: 2/11/2020
  13. 153: Industry Insight - Jamey Stegmaier of Stonemaier Games

    Publicado: 21/10/2020
  14. 152: Industry Insight - Brenda Mulgrew of Knight Watch Games

    Publicado: 14/10/2020
  15. 151: Industry Insight - Rodney Smith of Watch It Played

    Publicado: 26/9/2020
  16. 150: Industry Insight - PvP Geeks & Skytear

    Publicado: 22/9/2020
  17. 149: How to Ruin a Game, Part 6 - Communication

    Publicado: 31/8/2020
  18. 148: How to Ruin a Game, Part 5 - Marketing

    Publicado: 24/8/2020
  19. 147: How to Ruin a Game, Part 4 - Production

    Publicado: 17/8/2020
  20. 146: Ashes Relaunch and the PDP System

    Publicado: 8/8/2020

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We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.

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