144 Episodo

  1. 91. VR Failing

    Publicado: 7/11/2022
  2. 90. Subjective Progression

    Publicado: 31/10/2022
  3. 89. Accessing Super Smash Bros.

    Publicado: 24/10/2022
  4. 88. Combat Encounters

    Publicado: 17/10/2022
  5. 87. Combat as Narrative

    Publicado: 10/10/2022
  6. 86. Learning Thru Immersion

    Publicado: 3/10/2022
  7. 85. The Immersion Spectrum

    Publicado: 26/9/2022
  8. 84. Hard and Soft World Building

    Publicado: 19/9/2022
  9. 83. World Building in Game Design

    Publicado: 12/9/2022
  10. 82. Progression Is [Not] Narrative (Teaser)

    Publicado: 5/9/2022
  11. 81. Player Narrative vs. Game Narrative

    Publicado: 29/8/2022
  12. 80. Storytelling Through Gameplay (Teaser)

    Publicado: 22/8/2022
  13. 79. The ”What” of Video Game Storytelling

    Publicado: 15/8/2022
  14. 78. Narrative vs. Progression (Teaser)

    Publicado: 8/8/2022
  15. 77. Narrative Delivery in Video Games

    Publicado: 1/8/2022
  16. 76. MDA: Games As Commodities? (Teaser)

    Publicado: 25/7/2022
  17. 75. Mechanics, Dynamics, Aesthetics

    Publicado: 18/7/2022
  18. 74. Narrative Systems (Teaser)

    Publicado: 11/7/2022
  19. 73. System[s] Shock

    Publicado: 4/7/2022
  20. 72. Meaningful Mechanics, Meaningful Choices (Teaser)

    Publicado: 27/6/2022

3 / 8

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

Visit the podcast's native language site