Furidashi Game Design Academy

Un pódcast de Nicholas Theisen

Categorías:

135 Episodo

  1. 82. Progression Is [Not] Narrative (Teaser)

    Publicado: 5/9/2022
  2. 81. Player Narrative vs. Game Narrative

    Publicado: 29/8/2022
  3. 80. Storytelling Through Gameplay (Teaser)

    Publicado: 22/8/2022
  4. 79. The ”What” of Video Game Storytelling

    Publicado: 15/8/2022
  5. 78. Narrative vs. Progression (Teaser)

    Publicado: 8/8/2022
  6. 77. Narrative Delivery in Video Games

    Publicado: 1/8/2022
  7. 76. MDA: Games As Commodities? (Teaser)

    Publicado: 25/7/2022
  8. 75. Mechanics, Dynamics, Aesthetics

    Publicado: 18/7/2022
  9. 74. Narrative Systems (Teaser)

    Publicado: 11/7/2022
  10. 73. System[s] Shock

    Publicado: 4/7/2022
  11. 72. Meaningful Mechanics, Meaningful Choices (Teaser)

    Publicado: 27/6/2022
  12. 71. Designing UrbanPlan

    Publicado: 20/6/2022
  13. 70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

    Publicado: 13/6/2022
  14. 69. Aesthetics & Storytelling w/ Ze and Nim!

    Publicado: 6/6/2022
  15. 68. Mechanics III: Action Economy (Teaser)

    Publicado: 30/5/2022
  16. 67. Adventures in Management: Backpack Hero

    Publicado: 23/5/2022
  17. 66. Finding Peace in 4X Games (Teaser)

    Publicado: 16/5/2022
  18. 65. Gameplay Loops & Emergent Narrative

    Publicado: 9/5/2022
  19. 64. Furidashi After Dark: The Mercenary Experience (Teaser)

    Publicado: 2/5/2022
  20. 63. Tabletop Design: Social Mechanics

    Publicado: 25/4/2022

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Lauryn and Nicholas discuss gaming, "gamers," and game design from practical and academic perspectives.

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