Furidashi Game Design Academy
Un pódcast de Nicholas Theisen
144 Episodo
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91. VR Failing
Publicado: 7/11/2022 -
90. Subjective Progression
Publicado: 31/10/2022 -
89. Accessing Super Smash Bros.
Publicado: 24/10/2022 -
88. Combat Encounters
Publicado: 17/10/2022 -
87. Combat as Narrative
Publicado: 10/10/2022 -
86. Learning Thru Immersion
Publicado: 3/10/2022 -
85. The Immersion Spectrum
Publicado: 26/9/2022 -
84. Hard and Soft World Building
Publicado: 19/9/2022 -
83. World Building in Game Design
Publicado: 12/9/2022 -
82. Progression Is [Not] Narrative (Teaser)
Publicado: 5/9/2022 -
81. Player Narrative vs. Game Narrative
Publicado: 29/8/2022 -
80. Storytelling Through Gameplay (Teaser)
Publicado: 22/8/2022 -
79. The ”What” of Video Game Storytelling
Publicado: 15/8/2022 -
78. Narrative vs. Progression (Teaser)
Publicado: 8/8/2022 -
77. Narrative Delivery in Video Games
Publicado: 1/8/2022 -
76. MDA: Games As Commodities? (Teaser)
Publicado: 25/7/2022 -
75. Mechanics, Dynamics, Aesthetics
Publicado: 18/7/2022 -
74. Narrative Systems (Teaser)
Publicado: 11/7/2022 -
73. System[s] Shock
Publicado: 4/7/2022 -
72. Meaningful Mechanics, Meaningful Choices (Teaser)
Publicado: 27/6/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.